I was in charge of coming up with the art layout and lighting for this map. The idea is that the TalDarim are attacking in a final showdown with the Defenders of Man. The attack is in the city and you must hold out against overwhelming forces. I really wanted to create neighborhoods with a distinct visual identity so that the player would not get lost while navigating several hot spots of action all over the map. I worked with Michael Altuna and Sungjae Cho to create the kit used for this map. There are also buildings used created by Thiago Klafke and Martin Holmberg. Some other assets and all units created by other members of the Starcraft art team.