Trying out an Unreal 5 Nanite workflow where I am allowed to have a few more polys that usual. Sculpted my base shapes in Zbrush then created lots of base materials in Substance Designer. Textured in Substance Painter. I am trying to find a balance between Realism and Style with this test. Had a lot of fun after I figured out all my bake issues. I found that Knald gave me a better AO and Normal then substance. Baked all other maps in substance.